![]() In the kitchen are a couple items of interest find both the Lighter Fluid and the Glass Bottles. Run to the back of the main room where the Fire Motif door is and unlock it using the Fire Key - don't toss it out yet, there's one more door to unlock with it - to enter the kitchen. The two zombies are back, but this time they can be ignored (they're positioned differently). Maneuver your makeshift team back to the Main Hall, and return to the Dining Room downstairs. ![]() With the Fire Key in hand, it's time to unlock some more doors. ![]() Once you've emptied your Grenade Launcher bring out the Shotgun and finish the job. The centipede stops in two different spots, so learn the pattern quickly, and make your way back-and-forth, positioning yourself in front of one stopping point until he arrives, blasting him with a shot or two, then moving to the next. When the creepy crawly advances move out of the way - it won't make much attempt to harm Billy directly but getting touched by one of its hundred appendages will cause Billy harm. Start Billy off with the Grenade Launcher, and toss a round into the centipede's belly as it rears its head. The centipede moves in just about the same pattern the whole time (it varies just slightly, and not often), twisting around the two pillars. A t-virus injected centipede will emerge to snag Rebecca, and it's up to Billy to save her. Have Rebecca venture down into the pool to get the key, initiating this daring boss encounter. It will lift a cage in one of the empty pools on the west, granting Rebecca access to the Fire Key. Have Billy inspect the machine and wind the chain. You'll be out in the Main Hall again, and you can reunite with Billy.Įxit this quiet room and go up the stairs to the Wet Room. Find the staircase going down, and open the door at the back of the short hall. Through the door you'll enter a huge hall with glossy floors with some machinery on the east (we'll call this the Wet Room). There are some Green and Red Herbs you can stop to grab if you're interested, but right now we're just trying to unlock a door to allow Billy in. The area is guarded by crows, so make your trip through the area quick (just run forward towards the door). As you walk forward another crawler will drop from the ceiling - deal with it and then grab the Handgun Ammo on the table. Aim your shotgun down and blast the critter with two shots to the head, and finish the job with a pistol if necessary. on her own.Īs soon as Rebecca reaches the top of the lift, entering the Clock room, she's pounced on by a plague crawler. Use the Crank Handle to send Rebecca upstairs. Walk Rebecca to where she's standing on the lift - split up your partners - and stand Billy in front of the curious lift operator. Get ready to rack your brain for this puzzle, but first make sure Rebecca is equipped with the Shotgun. What we want is the strangely designed lift on the other side. On one side of the room is a set of Ink Ribbons, along with the Microfilm A (which you can ignore for now). Now that you're packing even better heat, return to the Main Hall (ignore the ladder in the back). You can ditch the Hunting Gun - you won't have the resources to supply it, making it a burden. Blast them down (preferably emptying your Hunting Gun), and grab the Shotgun in the back of the room. You'll be in a store room with two zombies guarding your wanted Shotgun. ![]() Go east down the hall and through the door. Go back downstairs and enter the Dining Room to the east, knock out the two zombies, and proceed through the door on the north, entering a narrow hall. For the time being snag the Crank Handle from the armoire, and when the crows smash through the windows make a run for the door to appear back in the Main Hall of the Training Facility (don't waste your shots). Flip through them to find the answer to a future puzzle - 8:15. In the Meeting Room, first grab the set of notes on the coffee table. Up the stairs and to the north (near the statue of the woman with her empty scales) is a set of double doors that lead into the Classroom, and just west of that (along the narrow walkway) is our current target: a quaint Meeting Room. From the bottom floor, on the east is the Dining Room, occupied currently by two zombies. In your new surroundings you might feel a bit awkward, so take some time to orient yourself with the Training Facility.
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